Discovery
Options
Delivery
Foundation
Delivery practices focus on delivering the options you have decided on and getting feedback from the users and stakeholders.
What was the measured impact? What did you learn?
“Mobius Loop” is licensed under CC BY-SA 4.0.
A team activity to understand what was liked, learned, lacked, and longed for at the completion of a sprint or project.
A quick team assessment based on agile manifesto principles
Cloud native applications reacting to demand.
Turn incident into an investment in future reliability
Burnup Chart main objective is to track the progress of a project over time.
Exposing a small number of real users to a new version
Improve quality and knowledge sharing through collaboration and peer review.
Which group are you in?
A software package that contains everything the software needs to run.
Get agreement upfront when creating reusable services
Letting a small group of interested users test features before others
Improve the quality and usability of your product design
Have the whole team deliver current, useful, documentation using the minimum of effort.
Efficiently review documents in complex environments, avoid loops, and get a more predictable timeline.
A collaborative practice for developers and designers to build shared understanding in service of outcomes based delivery.
A pattern to help in modernisation and migration projects.
Go all the way ... through the funnel
Lean, agile and low-cost method of quickly capturing user feedback
Visualized workflow management method to maximize efficiency and become more agile.
Short, highly focused presentations
A quick team retrospective, or way to evaluate ideas
Reflect, inspect and adapt ways of working to drive continuous team improvement
Understand what's working, what's not, and areas of opportunity
A delivery framework for deliver value early and often
Shift left security by running through a checklist during code review.
An event to demonstrate and show the outputs and outcomes of a team's work over a recent time period
Quantitative testing of two alternative designs to learn which better leads to a specific goal
Quantitatively test how multiple factors influence the success of a design
The act of explaining a story to the pair of developers right before they pick it up.
Improve Story Pointing over time
The cost of reworking quickly implemented solutions
Quickly sketch rough ideas for the user interface.
Observe and learn from real users